About Us
The Special Interest Group (SIG) on Classroom, Ubiquitous and Mobile Technology Enhanced Learning (CUMTEL) under the Asia-Pacific Society for Computers in Education (APSCE) aims to to provide a platform for researchers sharing scholarly interests and professional insights into the use of mobile and ubiquitous technology in both the formal learning settings (schools and universities) and informal learning settings (outdoor environments, museums, and self-directed learning). CUMTEL has initiated a new line of educational research that highlights both pedagogical and technological innovation in order to support and amalgamate contemporary pedagogical design for individual and collaborative learning with mobile, contextualized, and ubiquitous technologies. This SIG will expose the results of current research efforts in this field as well as future challenges in terms of pedagogies and technologies, as well as socio-technological aspects such as scalability, policies, privacy and security, teachers’ professional development, and so on. The scope of CUMTEL covers but is not limited to: |
• Theoretical aspects of CUMTEL
• Classroom interaction mediated by one-to-one technologies
• One-to-one learning scenarios (and comparative studies between one-to-one, many-to-one, one-to-many, many-to-many, and/or hybrid settings)
• Mobile social networks for learning
• mobile Computer Supported Collaborative Learning (mCSCL)
• Web 2.0 and mobile applications for socio-constructivist learning
• Wireless sensor networks to support learning
• Mobile device learning apps and interaction design
• Context-aware learning environments
• Issues related to the adoption and scalability of one-to-one technology for learning
• Mobile-assisted game-based learning
• Adaptive and adaptable learning environments using mobile and ubiquitous devices
• Quantitative or qualitative studies on classroom or learners’ informal usage of mobile technology
• Evaluation and evaluation methodologies for CUMTEL
• Classroom interaction mediated by one-to-one technologies
• One-to-one learning scenarios (and comparative studies between one-to-one, many-to-one, one-to-many, many-to-many, and/or hybrid settings)
• Mobile social networks for learning
• mobile Computer Supported Collaborative Learning (mCSCL)
• Web 2.0 and mobile applications for socio-constructivist learning
• Wireless sensor networks to support learning
• Mobile device learning apps and interaction design
• Context-aware learning environments
• Issues related to the adoption and scalability of one-to-one technology for learning
• Mobile-assisted game-based learning
• Adaptive and adaptable learning environments using mobile and ubiquitous devices
• Quantitative or qualitative studies on classroom or learners’ informal usage of mobile technology
• Evaluation and evaluation methodologies for CUMTEL